Northern Crown - Jamestown and Beyond

Assault of the Fort

Our fearless adventurers resupplied in Jamestown, sold off loot, took baths, slept, fashioned a peg leg, and told their tale. Many feared they were lying or exaggerating (and yes there may have been sooome exaggeration, for effect you understand). But eventually they decided to go back to the fort, and Father Michael, the town’s Anglican priest decided to go with them.

On their way back to the fort, they stopped by the Gatorling’s new camp, and gave Artie’s family his share of the loot. Father Michael preached a sermon and managed to convince a few to come to town and learn more of the great “God” of the humans. Indeed, the tribe showed fracture lines between those hoping to stay living near the humans, and those hoping to move back to their old ground far from the humans once the haint threat is gone. From the gatorlings to the Fort, the group encountered a trio of will-o-wisps, but managed to talk their way mostly out of it again. This time repeated use of resist electricity managed to protect some of the party who then successfully faked fear and pain.

In Elizabethtown our party slaughtered a few lurking haints, and put down a few undead that had risen again, and Father Michael works on more permanent rests. An Outlyer named Marshal two-fingers came by leading two other outlyer warriors. After a bit of a tense standoff they established that their mission was to end the haint threat, or at least to scout it and return back, and that they had already lost many lives including the previous commander. They decided to join up and plotted the assault on the fortress for that afternoon.

The plan went smoothly at first, Maddy used her witchy magic to make Mia invisible. Mia set explosive charges on the far side of the wall, on a long fuse, then ran around to under the cannon and set that to blow a minute or so afterwards. The first blast roused the camp, and the second blast dropped the cannon, the skeletal cannon crew, and blew a 10ft wide hole in the palisade wall. Our heroes rushed through. They faced down a squad of zombie musketeers, (led by a haint in uniform), fortunately the zombies muskets all failed to fire, and they tried to reload instead of really fighting. They were destroyed by turning and cutlass soon after. Prosperity climbed the walls, shot a distant Haint Bard in the head, and jumped to cover on a nearby roof. A unit of skeletal halberdeers charged, hacking down 2 outlyers and wounding Michael and Invictus. Then Angus and Marshal attempted to throw grenades at the same time. Both lit the bottom of the fuse rather than the top of it. Marshall pulled his fuse out in time. Angus blew up. The blast lit his other grenade which also blew up, and his alchemist’s fire, and his oil flasks. He dropped to the floor attempting to remove or beat out all the flaming bits on him. Marshall calmly steped back, relit his grenade and threw it. By this point, Father Michael had been hacked down after destroying most of the skeletal halberdeers, (the final blow was a hatchet in the back from the Halberdeers leading haint), although Maddy can and stabilized him, and was not hacked down herself because of her sanctuary effect. Penny and Prosperity were both taking potshots and then getting back into cover. Mia was looking for enemies to face, and was distracted by an herb from the old world that she hadn’t thought was even brought over to the new world yet, but eventually was surprised by a lone Haint with a musket and plug bayonet. She whacked her tuning fork loudly for some crazy science effect, which seemed to do nothing and stepped back.

When we left off … Mia was about to be clobbered by a high level haint, the haints on the walls had finally reloaded, a whole unit of skeletal cavalry was preparing to charge, and Angus was still on fire. Tune in next week to the stunning conclusion of “ASSAULT OF FORT VALOR

The Congress of Haints
The Story So Far

“The Congress of Haints” – First Plot Arc

The characters all arrived in Jamestown, and met while drinking in the Swamp Cat’s Jug (a bar), on June 16th 1666. There they discovered that “Old Bill” had been kidnapped by Gatorlings.

The party journeyed into the swamp to retrieve him. They became lost, were ambushed by haints, survived, and had encounters with a bear, a panther (that nearly killed Angus), and eventually more Haints. In the swamp, Madeline revealed herself as a WITCH! The last batch of haints was driven off by Gatorlings and the party lay basically defeated, and they were captured. The gatorlings turned out to be somewhat friendly, and trying to learn English. Old Bill was unharmed. The gatorlings warned of a huge army of haints massing at a secret location deep in the swamp, which seemed very unlike the normal behavior of Haints (also known as Goons, and Bogeymen).

The party returned to Jamestown with the warning, only to be disbelieved and told to deal with it themselves. They went with gatorling guides many days travel into the heart of the swamp. they had problems with quicksand, Haints, will-o-the-wisps (which they cowered from), swamp fever, giant stag beetles (they backed away slowly), and more Haints. One Gatorling distinguished himself in combat and healing, saving the lives of several party members and was re-named “Arty.”

The lair of the haints turned out to be a deserted Albion colony village named Elizabethtown, with a nearby fortress named Fort Valor. Both had mouldered in the swamp with no apparent contact for 50 years. The village was infected with undead, skeletons and zombies who seemed to to bother the Haints, that were also using the village. The undead showed some strange signs of partial intelligence. The party defeated several undead, and a small group of Haints including those in the little stone church (who begged to be slain, but fought anyway). Then the party discovered the “Congress of Haints” a small gathering of 20 or so Haint leaders with pompous titles the “The Representative of Mireside” or “The Right Honorable Congressgoon from Under-the-Bed” etc. This Haint congress was debating where to strike next with their army of Haints. The party discretely blocked the doors and windows and lit the town hall on fire. The goons didn’t notice until too late, and then most tried unsuccessfully to batter their way out of a door or window. A few got onto the roof and leaped off and fled, including the Chairgoon, with his big funny hat, who was the only goon to escape. That night the party retreated to the stone church and fought off another small wave of Haint attackers, but without the Congress the haints just didn’t seem able to coordinate, or agree on anything. From tracks, most of the Haint army dispersed the during that night, although a few remained at Fort Valor. The party spent several days looting Elizabethtown, and cleansing its ruins of undead and the few haint stragglers. Several undead dug themselves back up after being slain and buried. But eventually the party tried to return to Jamestown.

During the trip back, the party encountered a giant porcupine, another batch of Will-o-the-wisps (one of these talked and the party survived by a combination of bootlicking and being terrified), and two encounters with whole colonies of gators. The party barely survived the first ambush by 8 or 9 gators, several gatorlings died, including Arty, Eudaemonia lost a leg, and Angus was nearly eaten but wrestled his way out. The second encounter involved killing the mule and fleeing. Back in Jamestown the people were thankful, but somewhat skeptical of the wild stories told by the party.

The Party is planning to return to Fort Valor with plenty of explosives …

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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